on c and c++
skinning based on FFD
Automatic deformation of the actor's body with the motion. Automatic correction of the FFD volum when the deformations are not isomorph.
human walk.
automatic walk depending on the morphologic datas of the actor. Automatic path follow.
modeling and animation of cloths
Programmation based on dynamic concepts. Automatic animation of clothes according to the motion of the actor. Collisions detection on a fixed and on a moving actor. Polygonal model for the actor and the clothes.
facial animation
using maya Animation of faces based on point tracking. Works with any geometry.
using advanced visualizer. Deformation of polygonal models and animation with files interpolation
shaders on maya:
shadow mask, reflexion mask. simple toon shading with texture.
Interface
explore softimage
Varied
writing of a particle animation software.
programmation of neon lights with advanced visualizer.