Face_ad: for Maya
Facial animation on maya based on points tracking.
Any type of geometry can be used. The animation can be obtained using trackers sticked on an actor, or using keyframes animation.
Taggle: Surfaces continuity on Maya.
You can sew your surfaces, as many as you like together. You won't get any cycling graph problems.
modeling and animation of cloths
Programmation based on dynamic concepts. Automatic animation of clothes according to the motion of the actor. Collisions detection on a fixed and on a moving actor. Polygonal model for the actor and the clothes. Interface for softimage.
If you have any need, or if you have any plugs-ins suggestion, please send email to coclea@hotmail.com